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However the minions continued to come on longer and the 3 units were forced to find the source, where all but the Archidon was killed by the Magikill and his minions.
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The Magikill weren't exactly skilled fighters (since the only move they know is how to stun attack their enemies) The Magikill summoned minions to attack the Order, who was already a set up at a camp guarded by a Spearton, a Swordwrath, and a Archidon, along with the Miners who was already collecting Gold when the Swordwrath caught sign of a Minion approaching them and engaged. As Swordwrath advanced, the Order's Spearton and Swordwrath followed and killed them all but the ones that fled. However the Swordwrath were plenty, so Speartons would need aided units. The Swordwrath were preparing to attack at Sunset, which gave the Order enough time to present the Spearton Wall tactic and stop them. Swordwrath set up a camp to attack the Order army attempting to pass through that way. On their way to advance to conquer the Magikill, The Order army encountered Swordwrath resistance who wanted to take back their land. However the Speartons also fled away, just like the Archidons and Swordwrath. The Speartons couldn't hold back against the Swordwrath and Archidons of the Order and lost their land. Order then decided to use their Archidon units in order to pierce through the armor of the Speartons. The order Empire continued to be pushed back no matter how many Swordwrath of theirs used. Order, who were almost crippled by Spearton armies, launched an all out offensive after the Speartons. When the battle was almost lost, Order retaliated and pushed them back One after one, Spearton after Spearton continued to pounce down on Order. However, without hesitation, the Speartons quickly moved out for an offensive. The Order would need a sound strategy in order to cripple the Spearton empire.
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swf file.The Speartons are a mighty, strong, honorable, and brave warrior race.
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Full in game Chat system with ability to match up against your friends.54 Abilities and Technologies to unlock in game.3 Empires: Order Empire, Chaos Empire and Elemental Empire with 9 unit types in each.
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Unlike the other entries that revolve around a central story, Stick Empires was played round-by-round against real players and lacked concrete story elements. One of them was a new empire introduced in the end credits of Stick War II: Order Empire and polished solely for this game. In the game, two chosen empires out of the available three were thrown into an all-out multiplayer battle. It added a multiplayer aspect to the base Stick War II: Order Empire formula. Winston Zhang Stick Empires was the fourth entry in the Stick War series.
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